

- #Darkrp gmod missing textures road and side walk code#
- #Darkrp gmod missing textures road and side walk password#
#Darkrp gmod missing textures road and side walk code#
In, the code is executed in the script scope of the entity that fires the output, not the one receiving the input. String quotation may be needed when fired via console. RunScriptCode (New with Left 4 Dead 2) Execute a string of VScript source code in the scope of the entity receiving the input. The script contents are merged with the script scope of the receiving entity. RunScriptFile (New with Left 4 Dead 2) Execute a VScript file from disk, without file extension. This input is not included in Valve's FGDs. Can also be invoked by creating an output that does not specify an input. Use !FGD Same as a player invoking +use may not do anything. It can be potentially very dangerous, use with care.įormat: :::: FireUser1 to FireUser4 Fire the OnUser outputs see User Inputs and Outputs. AddOutput Evaluates a keyvalue/output on this entity. KillHierarchy Removes this entity and all its children from the world. env_flare's Keyvalues, Inputs, Flags and Outputs. ent_create env_flare targetname flare01 scale 10 duration 5 - Creates a env_flare.Ī env_flare in action.Tip:See the beginning of d2_prison_08 for an example of its use.For Example: Note:This entity is derived from CBaseCombatCharacter and can have relationships defined towards it. In code it is represented by class CFlare, defined in hl2_dll\weapon_flaregun.cpp. The flickering red light of the flare creates a tense atmosphere and a strong feeling of fight-or-die, as it's mainly used in HL2 only by the Combine. Useful for creating a dark environment with just enough light to navigate.

#Darkrp gmod missing textures road and side walk password#
sv_password - Sets the password of the server.sv_kickerrornum 0 - Disables kicking for lua errors.ent_create weapon_annabelle - Creates a Annabelle on the map.ent_create weapon_ar2 - Creates a AR2 on the map.ent_create weapon_frag - Creates a Grenade on the map.ent_create weapon_pistol - Creates a Pistol on the map.ent_create weapon_rpg - Creates a RPG on the map.ent_create weapon_shotgun - Creates a Shotgun on the map.( BUT i think it need Half-Life: Episode Two to work.) ent_create weapon_striderbuster - Creates a Strider Buster on the map.ent_create weapon_smg1 - Creates a SMG on the map.ent_create weapon_bugbait - Creates a Bug Bait on the map.ent_create weapon_crossbow - Creates a Crossbow on the map.ent_create weapon_physcannon - Creates a Gravity Gun on the map.ent_create weapon_crowbar - Creates a Crowbar weapon on the map.ent_create weapon_stunstick - Creates a Stun Stick weapon on the map.ent_create weapon_357 - Creates a 357 weapon on the map.ent_create weapon_alyxgun - Creates a Alyx's Gun on the map.Now, Time to show some POSSIBLE entities on Gmod. Well, That was SOME commands that can have in Source Engine games. (It resets the camera to normal if you use thirdperson.) firstperson - Enables the First Person camera.thirdperson - Enables the Third Person camera.(Is the same effect If you press V on sandbox.)

